The move also has a ten second cooldown between uses. However, it’s committed to the direction Spyro is facing and won’t stop at ledge, plus has some hefty endlag whether he stops on the ground or in the air. Unlike the Wonderwing, Spyro has unlimited uses of it per stock. Spyro uses his Super Charge technique, working like a greater version of Banjo & Kazooie’s Wonderwing, where he charges forward to damage opponents and gains invincibility from everything but grabs while doing so. Holding the button will instead cause Spyro to shoot a quick-moving and powerful Super Flame projectile that explodes on contact. Merely tapping the button will cause Spyro to breath a quick but weak patch of flame from his mouth. Down Throw: Spyro lifts the opponent, then slams them into the ground, popping them a bit towards whichever direction he is facing.Up Throw: Spyro lifts the opponent up, then shoots them into the air a short distance by shooting fire from his mouth.Back Throw: Spyro throws the opponent behind him, then follows it up with a fireball.Forward Throw: Spyro reels the opponent back before releasing them as he throws them away a shorter distance.Pummel: Spyro bites down on the opponent.Grab: Spyro bites forward with short range, grabbing the opponent if he connects while also dropping whatever item he was carrying at the time.Will put Spyro into the air to follow up for combos. Down Throw: Spyro flies up and slams down on the trapped opponent with his tail, popping them into the air.Up Throw: Spyro bucks the opponent into the air with his horns.Back Throw: Spyro grabs the opponent in his mouth, throws them behind him, then follows it up with a fireball.Forward Throw: Spyro reels back and then rams into the opponent with his head, sending them flying.Pummel: Spyro headbutts the opponent, which is a slower pummel but more damaging than others.Grab: Sparx flies in front of Spyro and traps the opponent in a patch of dragonfly dust.Comes with the obvious drawback of falling directly down, making it not optimal off-stage. Down Aerial: Spyro uses his Headbash technique, diving straight downward head-first and dealing massive damage upon hitting the ground, even spiking if it sweet-spots.Up Aerial: Spyro stabs his horns directly up.Just like that, it will also give Spyro so forward momentum. ![]()
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